▽Real-Time Rendering Resources ●09/05 23:48 Last changed: September 2, 2024Real-Time Ray Tracing - API support for this area was announced in March 2018, too late for inclusion in the book, so we wrote an additional chapter about the subject as a whole. Its hyperlinked bibliography is available. Better still, you can access this chapter directly here (thanks, Thibault Coppex!).
▽ぱっぱかぱ〜む ●02/23 21:30 Not Found The requested URL /~hirock/index.html was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. Apache Server at pro.tok2.com Port 80
▽T.Teranishi’s Home Page ●04/23 23:37 「OpenGL ES2.0のためのGLSL/GLSL ESプログラミング入門―プログラマブルシェーダと3Dグラフィックスの理論・応用」 を執筆いたしました。