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HOW I MADE MARIO KART 7 ENGINE IN OPENGL OVER THE WEEKEND
by gregsidelnikov, posted at May 7, 2017, 6:02 p.m.
Actually, this post is not about how I made MK7 in OpenGL, but what the results were. I am currently porting it to WebGL as well. The level design geometry is so simple, that it might work in 4K. But we’ll see.
Go to this link to arrive at WebGL tutoria

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