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OpenGL - High Performance 2D/3D Graphics
●11/16 11:21
Khronos Releases SYCL Rev 9 Specification and Roadmap Updates for SC24 Conference

CgShaders.org
●10/18 00:43
Estimate in JPY

lucille | グローバルイルミネーションレンダラ
●06/22 19:26
lucille goes next stage.
After 7 years of the development, lucille become commercial product to provide you better lucille experience:
highly optimized rendering, richer functionality and professional support.
For more information, please visit the product page(its avaiable only in Japanese at this time)
http://www.fixstars.com/ja/lucille/
Old open source version of lucille(but no maintainance, no

NeHe Productions: Main Page
●02/28 01:39
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HOW I MADE MARIO KART 7 ENGINE IN OPENGL OVER THE WEEKEND
by gregsidelnikov, posted at May 7, 2017, 6:02 p.m.
Actually, this post is not about how I made MK7 in OpenGL, but what the results were. I am currently porting it to WebGL as well. The level design geometry is so simple, that it might work in 4K. But we’ll see.
Go to this link to arrive at WebGL tutoria

lucille 開発日記
●02/08 16:25
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The requested URL /~syoyo/lucille/blog/was not found on this server.

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