▽GL Excess - The OpenGL Demo ●03/04 12:32 Page loading ... Please wait. About me About GL-XS Future plans Known issues Files Screenshots Wallpapers Audio clips E-mail me Live chat Forum Links Latest News OLD WORDS... Long time no news... Posted by Bustard 01/02/2006 13:18 Well, this is more of a service message since there is no relevant news regarding the benchie thing. I’m changing my email address in the next few days, so please update
▽NeHe Productions: Main Page ●02/28 01:39 HOME TWITTER FACEBOOK RSS ATOM FORUM HOW I MADE MARIO KART 7 ENGINE IN OPENGL OVER THE WEEKEND by gregsidelnikov, posted at May 7, 2017, 6:02 p.m. Actually, this post is not about how I made MK7 in OpenGL, but what the results were. I am currently porting it to WebGL as well. The level design geometry is so simple, that it might work in 4K. But we’ll see. Go to this link to arrive at WebGL tutoria
▽t-pot ●12/29 05:18 Techniques for Purchasing my Own Treasures PROGRAMMING BLOG LINKS ABOUT TOP 最近の更新 / Latest Headlines 2015 May 27 : アルファブレンディングの調査 [survey of alpha blending] 2014 Nov. 4 : WebGL: 物理ベースレンダリング [WebGL: Physically Based Rendering ] 2014 Sep. 27 : WebGL: トーンマッピング [WebGL: Tone-mapping ] 出版物 / Publications ゲームエンジン・アーキテクチャ 第2版 価格: 6,800円+税 著者: ジェイソン・グレゴリー 訳者:大貫 宏美、田中 幸 監修:今給黎 隆、湊 和久 発売日: 2015年3月30日 版形: 大型判