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Kreation’s Edge
●04/14 08:26
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はじめてのにき(ねむい)
●04/12 02:04
2025-04-11_ 言語モデルの物理学https://joisino.hatenablog.com/entry/physicsむちゃくちゃ面白かった。ちゃんと原文も読みたさがある(12:12)[ツッコミを入れる]

What your mother never told you about graphics development | Thoughts about current state of realtime computer graphics.
●04/03 23:01
Measuring acceleration structures31 March 2025 Measuring acceleration structuresHardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as “acceleration structure” and often referred to as “BVH” or “BLAS”. Unlike geometry representation for rasterization, rendering engines can not customize the data layout; un

murachayaBlog
●04/02 03:13
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The ryg blog
●03/30 22:19
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