▽What your mother never told you about graphics development | Thoughts about current state of realtime computer graphics. ●04/03 23:01 Measuring acceleration structures31 March 2025 Measuring acceleration structuresHardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as “acceleration structure” and often referred to as “BVH” or “BLAS”. Unlike geometry representation for rasterization, rendering engines can not customize the data layout; un