▽Maximilian Schönherr’s Renderman for Maya Log ●06/18 14:28 ●OCC● created Dec 16, 2005, updated Jan 1, 2006 Renderman for Maya 1.0 First Impressions Erste Eindrücke Motion Blur performance Leistungen bei Bewegungsunschärfe Motion Blurred Shadows Die Schatten schnell bewegter Objekte Shadows of Transparent Objects Die Schatten transparenter Objekte Global Illumination Globale Beleuchtungstechniken Trimmed Surfaces and Tessellation Beschnittene NURBS-Fl&
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▽Papers and Presentations - The 2006 IEEE Symposium on Interactive Ray Tracing ●10/26 20:15 Carsに関係してるらしい HOME | VENUE | REGISTRATION | CALL FOR PAPERS | AUTHOR RESOURCES | PROGRAM & ORG | CONTACT Papers and Presentations Best Papers: Optimizing Ray-Triangle Intersection via Automated Search Andrew Kensler, Peter Shirley Fast kd-tree Construction with an Adaptive Error Bounded Heuristic Warren Hunt, William R. Mark, Gordon Stoll [Presentation Slides] Experiences with Streaming Construction of SAH
▽CG Education ●09/15 03:38 ●透過● Translucency and Sub-Surface Scattering By Neil Blevins Created On: Sept 12th 2001 Updated On: June 12th 2006 Translucency is a material phenomenon where light travels through an object’s surface rather than simply bouncing off the surface. This is a diffuse phenomena, its specular equivalent would be something like transparency or refraction. Most non-metal surfaces contain a certain degree of tr
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