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Maximilian Schönherr’s Renderman for Maya Log
●06/18 14:28 ●OCC●
created Dec 16, 2005, updated Jan 1, 2006
Renderman for Maya 1.0
First Impressions
Erste Eindrücke
Motion Blur performance
Leistungen bei Bewegungsunschärfe
Motion Blurred Shadows
Die Schatten schnell bewegter Objekte
Shadows of Transparent Objects
Die Schatten transparenter Objekte
Global Illumination
Globale Beleuchtungstechniken
Trimmed Surfaces and Tessellation
Beschnittene NURBS-Fl&

Studio MOMO
●01/24 09:23
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Papers and Presentations - The 2006 IEEE Symposium on Interactive Ray Tracing
●10/26 20:15 Carsに関係してるらしい
HOME | VENUE | REGISTRATION | CALL FOR PAPERS | AUTHOR RESOURCES | PROGRAM & ORG | CONTACT
Papers and Presentations
Best Papers:
Optimizing Ray-Triangle Intersection via Automated Search
Andrew Kensler, Peter Shirley
Fast kd-tree Construction with an Adaptive Error Bounded Heuristic
Warren Hunt, William R. Mark, Gordon Stoll
[Presentation Slides]
Experiences with Streaming Construction of SAH

CG Education
●09/15 03:38 ●透過●
Translucency and Sub-Surface Scattering
By Neil Blevins
Created On: Sept 12th 2001
Updated On: June 12th 2006
Translucency is a material phenomenon where light travels through an object’s surface rather than simply bouncing off the surface. This is a diffuse phenomena, its specular equivalent would be something like transparency or refraction. Most non-metal surfaces contain a certain degree of tr

Gergely Vass
●06/17 03:15 Cyborn PVメイキング
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