▽blender3d.org ●05/03 02:17 Declarative Systems in Geometry NodesThe future of building high level user-friendly procedural tools with Geometry Nodes.
▽Make It Big In Games ●04/24 00:02 Jeff Tunnel MCCodes - Chapter 10: Database InteractionChapter 10 of the MCCodes PBBG tutorial: persistence and database interaction.April 21, 2025MCCodes - Chapter 9: Security FunctionsChapter 9 of the MCCodes PBBG tutorial: handling game security.April 21, 2025MCCodes - Chapter 8: Staff Panel & PermissionsChapter 8 of the MCCodes PBBG tutorial: staff panel and player permissions.April 21, 2025MCCode
▽Grumpy Gamer ●04/15 17:05 Ron Gilbert’s often incoherent and bitter ramblings about the Game Industry. Steam Auth IssuesApr 14, 2025When I build my game for testing, it’s a completely automated process from the command line.I type pub.sh --test on the command line and a long chain of events is started.The script pushes to git, which starts the cloud based CI machine (Azure) building the Mac, Windows and Linux executables.When they are done, my local script is notified and they are download loc