すべて | グループ指定なし | メディア | 3DCG | 自然言語処理 | 人工知能 | 機械学習 | GitHub Pages
USD
Talk
The Versatile Rigging of Splat in Strange World
SIGGRAPH 2023
Cameron Black, Christoffer Pedersen
The Versatile Rigging of Splat in Strange World
Talk
Swoop: Animating Characters Along a Path
Follow us on X
Follow us on YouTube
Georges-Pierre Bonneau, Stefanie Hahmann, Johana Marku
Geometric construction of auxetic metamaterials
Computer Graphics Forum, 2021, (Eurographics 2021), 40 (2), pp.291-303. ⟨10.1111/cgf.142633⟩
DOI
Neural directional encoding for efficient and accurate view-dependent appearance modeling
Liwen Wu, Sai Bi, Zexiang Xu, Fujun Luan, Kai Zhang, Iliyan Georgiev, Kalyan Sunkavalli, Ravi Ramamoorthi
CVPR
I am looking for a research engineer to implement a Blender plug-in based on our algorithm for 3D reconstruction from design sketches. More details in this job description, don't hesitate to contact m
Electrical and Computer Engineering, McGill University
Ubisoft La Forge
hisanari.otsu@mcgill.ca
hisanari.o@gmail.com
I am a postdoctoral researcher at Department of Electrical and Computer Engineering
2024
GDC
'Gran Turismo 7' Sound Design of the Real Driving Simulator
木村雅男 / 竹内大祐 / 皆川孝志
PDFDownload (27.6MB)
PPTXDownload (400MB)
共有する
リンクを共有する
コピー
クリップボードにコピーされました
閉じる
共有する
リンクを共有する
コピー
クリップボードにコピーされ
Advances in Neural Information Processing Systems, Datasets and Benchmarks Track, 2023
Proceedings of the the International Conference on Computer Vision ICCV 2023, Pages 4123-4133 (Oral Presentation)
Region-Aware Simplification and Stylization of 3D Line Drawings.
Vivien Nguyen, Matthew Fisher, Aaron Hertzmann, and Szymon Rusinkiewicz.
Computer Graphics Forum (Proc. Eurographics) 43(2), April 202
Psychology of Aesthetics, Creativity, and the Arts. To appear.
[Preprint]
Display the complete list (57 publications)
Publications in 2024
Single-Image SVBRDF Estimation with Learned Gradient Descent
Xuejiao Luo, Leonardo Scandolo, Adrien Bousseau, Elmar Eisemann
Computer G
DirectXの話 第193回
With best-in-class Jira integration, and built-in CI/CD, Bitbucket Cloud connects developer workflows from planning to incident management. Join millions of developers who choose to build on Bitbucket
Copyright© 2018-2024 Mukai Laboratory All Rights Reserved.
Efficient Interpolation of Rough Line Drawings
auteur
Jiazhou Chen, Xinding Zhu, Melvin Even, Jean Basset, Pierre Bénard, Pascal Barla
article
Computer Graphics Forum (Pacific Graphics), Wiley, 42 (7)
SIGGRAPH Asia 2023 (Submitted: ??? Accepted: ?? Acceptance Rate: ??%)
U Automated Conversion of Music Videos into Lyric Videos
Jiaju Ma, Anyi Rao, Li-Yi Wei, Rubaiat Habib Kazi, Hijung Valentina Shin, Maneesh Agrawala
UIST 2023
RU Ciallo: The next-Generation Vector Pain
In ACM Transactions on Graphics 39(6):214, 2020 (SIGGRAPH Asia 2020, December 2020), ACM.
In Computer Graphics Forum 39(7):575–586, 2020 (PG'20+21, Wellington, New Zealand, October 2021), Eurographics
Pahi: A Unified Water Pipeline and Toolset
A. Stomakhin, S. Lesser, J. Wretborn, S. Flynn, J. Nixon, N. Illingworth, A. Rollet, K. Blom, D. McHale
DigiPro 2023
SCR: Smooth Contour Regression with Geometric Priors
Bahl G., Daniel L. and Lafarge F.
ArXiv:2202.03784, 2022
[paper]
Globally Injective Flattening via a Reduced Harmonic Subspace
Guy Fargion, Ofir Weber
ACM Transactions on Graphics Vol.41, No. 6 (SIGGRAPH Asia 2022)
to over 150 publications (including 70+ SIGGRAPH/TOG papers) and 40+ granted US patents over the past few years. Some of the technologies have been
Associate Editor, Computer Graphics Forum, 2022-
418 I’m a teapot
PROGRAMMING BLOG LINKS ABOUT TOP
CLVI だんだん落ちものパズル : create a falling puzzle little by little (2022 Feb. 26)
プロジェクト紹介
進行中のプロジェクト
解析と学習に基づくモーションデータの特徴識別と自動生成
人間の動きを3次元計測して得られるモーションキャプチャデータに対して最先端のAI・パターン認識技術を導入し,舞踏やスポーツ,および技能訓練に役立つシステムの構築や,人間動作の識別,自動生成などの技術に取り組んでいます.
スパース最適化に基づく体表面変形アニメーション
核ノルム最適化手法を用いた,線形ダイ
Selections are central to image editing, e.g., they are the starting point of common operations such as copy-pasting and local edits. Creating them by hand is particularly tedious and scribble-based t
The requested URL was not found on this server.
Resource not found
The server has encountered a problem because the resource was not found.
As of August 2013 I am no longer a full-time professor at UBC, but retain adjunct status. I am not taking on graduate students for supervision.I am now a Senior Principal Research Scientist for Visual
A Constraint-based Formulation of Stable Neo-Hookean Materials, Miles Macklin, Matthias Müller, Motion in Games, 2021
[Paper][Supplemental][Video][Demo]
[arXiv][Site]
After six years, I have left the University of Tokyo and joined the University of Waterloo as of September 2020. Thank you for all the people who have worked with me at UTokyo!
Andrew Nealen, Matthias M〓ller, Richard Keiser, Eddy Boxerman and Mark Carlson
Matthias M〓ller, Richard Keiser, Andrew Nealen, Mark Pauly, Markus Gross, Marc Alexa
Close
Innovations
Research
Research Areas
Publications
Data Sets
People
Leadership
Research Teams
Support Teams
Alumni
Labs
Careers
Open Positions
Internship Program
University Outreach
News
Search
Se
Not Acceptable
An appropriate representation of the requested resource / could not be found on this server.
Updated: Jun 04, 2014
Yonghao Yue
Ph.D. in Computer Science, Research Fellow
Columbia University (JSPS Fellowship for Research Abroad)
Selected publications
”Wire Mesh Design”
Akash Garg, Andrew Sagem